Blend mode = the rule for how colours mix with what's behind them. Additive means overlaps get brighter — the universal "this is made of light" mode behind every glow, aura, and lamp in 2D games. Here, three orbiting light-blobs cross paths.
Watch where two blobs overlap: the crossing is brighter than either. That's additive. Change mode to "source-over", re-run, and the crossings go flat — one word, whole different physics of light.
canvas.onpointermove — a torch you carry.In Godot: CanvasItemMaterial → Blend Mode → Add on any soft blob sprite (download glow.gd — it shows this plus WorldEnvironment bloom). In Unity: an additive material on a soft sprite; for screen-wide glow, URP Bloom + HDR emission. In Unreal: material Blend Mode → Additive; bloom is on by default. Chapter 03.